This article is part of the Science in Sci-fi, Fact in Fantasy blog series. Each week, we tackle one of the scientific or technological concepts pervasive in sci-fi (space travel, genetic engineering, artificial intelligence, etc.) with input from an expert.
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About the Expert
Michael Mammay has served as an active duty US Army officer for the past 25 years, and holds a master’s degree in military history. His current work-in-progress, PLANETSIDE, is a science-fiction mystery that is either almost done, or will never be finished, depending on the day of the week.
He would like to thank his friend, writer Morgan Levine, for key contributions to this post. You should follow him on Twitter.
Weapons and Tactics in Fantasy Warfare
Weapons and tactics evolve together. It’s an immutable law of warfare. Military leaders will take the technology available to them and figure out the most effective way to employ it through study, or experimentation. The most effective military leaders are those who see the potential for change first and act to take advantage. When they see something doesn’t work, they make a change. When they see something does work, they’ll continue doing it right up until the point where their opponent makes a change.
I’m going to pull a lot of my examples from European military history, as that’s a fairly standard fantasy trope, but you can find many of the same lessons from other regions as well, on slightly different timelines.
If we begin in the age of edged weapons, where many fantasy books are set, the tactics tend to be relatively simple. Prior to the middle of the 14th Century and the dawn of cannon on the battlefield, warfare basically consisted of blunt or edged weapons. The weapons and armor changed, sometimes for cultural reasons, sometimes for tactical or technological, but the basic premise remained the same. The primary tactic was to get as many fighters at the point of attack as possible. Armies used ranged weapons as well, but those weapons generally focused on breaking up the other side’s ground forces, preventing the enemy from massing at the decisive point.
With hand to hand weapons, each weapon killed one man at a time, so if you could get a hundred of your soldiers in an area with only fifty of the enemy, it provided a huge advantage. This led to tight, shoulder to shoulder formations, many ranks deep. There were other reasons for tight formations–the effectiveness of a shield wall against missile weapons, mutual support to the fighters on each side, to name a couple – but the concept was the same. Tight packed formations moving in rehearsed step to provide the maximum level of force at the point of attack.
Add in heavy cavalry, and you have a new element of force, but the same basic concept.
So what happens when you take a basic and almost universally adopted set of tactics and add a new element? Because we’re talking about fantasy, what happens when you add magic? It throws the entire system out of balance, and any plausible, satisfying world is going to address that.
There are different ways to incorporate it. For example, early on in the Wheel of Time series, Robert Jordan addressed it by putting moral restrictions on magic. Aes Sedai took vows, and they didn’t participate in warfare. Jordan simply removed the agent of change from the equation.
What won’t happen:
If there are mages or weapons on the battlefield that can throw explosions that rip up chunks of land (and bodies), no thinking army is going to stay in tight formation and wait for that to happen. If the opposing force consists of mindless drones, then sure. But if they’re sentient fighters, self preservation is going to take over. Even if the leader doesn’t see it, the soldiers are going to take it upon themselves to save their own lives. It would take an extremely disciplined force to continue a fight where some new horror is unleashed. Panic happens quickly.
What will happen:
Determining what will happen is a lot more complex. Different leaders will apply different technologies in different ways. If we look at the history of warfare from about 1860 to 1920, we can find a lot of lessons that we can apply to fantasy. There were no mages on the battlefield, but a series of new technologies made warfare more lethal by an order of magnitude in a short period of time. For the sake of space, I’m going to oversimplify and boil things down to the applicable lessons.
The American Civil War and the Rise of Rifled Weapons
In 1860, almost all western military leaders had been educated focusing on the lessons of the Napoleonic wars. The smooth-bore muskets and cannon of Napoleon’s were fairly inaccurate and slow to load, lending themselves to the continued use of tight formations in order to get the highest concentration of firepower from inaccurate weapons.
During the American Civil War, the introduction of the rifled musket onto the battlefield increased both the range and lethality of a soldier, but leaders didn’t immediately adapt, leading to increased casualty rates. Famously, Pickett’s charge in 1863 saw a force of more than 12,000 Confederates decisively defeated by about half that number of Union soldiers. Increased firepower meant that having the most men at the point of attack was no longer a universal rule.
The Franco-Prussian War (1870-1871) offfered similar hints at the effect of increasingly lethal weapons, but the real revolution in warfare happened later, at the start of World War I.
The Effect of the Rising Lethality of Weapons
Between 1871 and the start of WWI in 1914, armies became far more lethal as they adapted industrial production mechanisms to weapons development. Improved alloys and machining techniques led to faster, more reliable mechanical firing mechanisms, and fewer operator injuries (e.g.: semi automatic weapons, machine guns, artillery recoil systems, breech loading.)
In a little over forty years, the safe zone for offensive maneuvers and concentration of force evaporated under the expanded range and speed of fire on both sides. The defense, with trenches and fortifications and marked advantage in firepower, became supreme. As military leaders continued to push for the offensive action required to win a war, casualties rose into the millions. The increasing death toll and failure to achieve offensive success led to a relative stalemate by 1916.
Finding a Solution to the Stalemate
How the two sides overcame the stalemate caused by increased lethality is instructive for writers, because each side came up with a different solution. The Allies employed a technological solution, introducing an offensive weapon, the tank, to overcome the previous superiority of the defense.
The Germans made tactical changes, implementing infiltration tactics (also called Hutier tactics) and relying on speed and surprise to penetrate the enemy line, bypassing strongpoints and leaving them for later waves of the attack.
Key factors to keep in mind as you develop the military side of your world:
1. There will always be cause and effect.
The first time a new weapon is unleashed, it can have a destructive result. But if a weapon has been around for years, the enemy will adjust. How they adjust…that’s up to the writer. N. K. Jemisin handled the issue in a unique way in her brilliant book, The Hundred Thousand Kingdoms. The Arameri had such a dominating weapon that their enemies simply stopped fighting. (That’s not a spoiler. It’s known from the first pages.)
2. There are many ways to adjust to a new capability.
This gives an author a lot of options, and can make for unique world building. If one side employs a new offensive weapon, the other side can compensate in several different ways.
- Develop a defensive capability to stop it. Example: One side has dominant cavalry that the other can’t match. To compensate, the other side arms its soldiers with pikes and digs holes in front of their defensive positions. Mercedes Lackey’s Valdemar novels are an example of this, especially those focusing on the Karse and Hardornen conflicts.
- Change tactics to minimize the effect of the weapon. Example: One side has a decided edge in archers. To counter, the other side moves it’s infantry into squares, using interlocking shields to protect themselves from arrows.
- Develop their own offensive weapon to offset. Example: One side develops nuclear weapons. The other side counters by creating nuclear weapons as well, making the cost of war too high for either side. In cases like this, if the sides do fight, there will be a high body count. Sir Terry Pratchett explored this in some of his Discworld novels.
3. As a rule, the more lethal the weapons, the more an army will spread out.
As the army spreads out, it increases the strain on leadership and communications, because you now have to transmit orders over a larger area, but that’s a discussion for a different post. Suffice it to say that one could use magical communications, or other creative means to fill these roles. There are two reasons for spreading out a force.
- With improved weapons, an army can deliver force at the point of attack without actually having to place soldiers on the high risk ground at that point.
- If one weapon kills everyone within ten yards, you naturally want to keep the number of soldiers in that killing radius down to a minimum.
4. The speed of adjustment to a new technology or tactic can vary based on many factors.
Leadership plays a big role. Better leaders adapt faster. Communication and information have a big part. In the information age, tactics and weapons can change by the week, and often have during recent wars.
5. Sometimes cultural factors can hinder change.
A real life example of that is the Hundred Years War, where the English and their longbows dominated the French for nearly a century, partially because of the French notion of what a Knight should be. In fiction, you could have a culture of warriors who believe fighting should be done a certain way, thus making it hard for them to change when the enemy develops a better capability.
In summary, there are lots of great ways to build armies and warfare into your fiction. If you want realistic warfare and you are adding elements beyond what existed in a certain period of history, you will want to account for that change in your work.
Put yourself in the boots of the generals on both sides of your conflict. If you saw something happen on the battlefield, how would you react? What orders would you give? Learn how your military leaders think, their education, their values. Sometimes the results might surprise you, and your battle scene may take a different turn.
That’s okay. It might be better.
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I love this series!
I literally (not figuratively) got emotional when I saw this subject pop up in my feed. I have just been discussing it in my writers group this past week.
I have sooo many loose ends I need to tighten up in my high fantasy manuscript. I am wondering if you could point me in the general direction of some additional sources (books or websites or anything you think would be helpful) where I might find information on the following:
I need be able to more accurately describe a battle that would occur in the middle ages. Right now, I have the two sides basically running (on horses) at each other across the field. They would send archers in first or something, probably? Also need to know realistic examples of what does down when one side tries to take a fortress.
Oftentimes my characters, even when not on horseback, are carrying a seemingly large amount of weapons and shields and stuff. I’m not sure if my readers will accept the characters are carrying all this stuff around with them all the time.
I’ve already determined that I have to make the swords/shields out of lighter but stronger substances than were used in the earthly middle ages. I can explain that with magic. But I still want to make sure I’m describing the sword fights in a way that is internally consistent.
As I said, any information about sources you recommend would be greatly appreciated. Thank you!
I am camping right now, and without resources for the most part, but when I get home I will try to get you some information.
When you are looking at medieval warfare, and thinking about the stuff people have to carry, it’s important to distinguish between basic soldiers and Knights. A basic soldier tended to have what he could carry. So the idea of full, heavy armor and lots of weapons is more fantasy than fact in most cases.
Generally when you are talking about a soldier on the march, regardless of era, you can plan for carrying 60 to 100 pounds of ‘stuff’, depending on the fitness of the force, the length of the march, etc.
For Knights, often times the baggage train for an army was almost as big as the army itself. Arms and armor, tents and pavilions, even furniture, for the wealthy.
I’m thinking about a future post on logistics, where I would address some of this.
I_Clausewitz’s blog is also a very good source for fantasy warfare.
Editors note: link to Live Journal removed; see the comment below.
Thank you! I appreciate the tip.
Hi. I was the one who wrote that LJ, but unfortunately I decided to close it up a few years ago when LJ’s terms of service changed to an extent that I eventually became uncomfortable with (mostly about the permission I had to give to the Russian state to use the contents of the journal for surveillance purposes). I have no plans to repost the contents verbatim but I’ve been putting up updated versions of some of the materials here:
http://sillynewsboy.wordpress.com/index-of-my-fiction-oriented-rants-and-guides-on-military-and-martial-arts-topics/
A really readable book on warfare is John Keegan’s History of Warfare. He was a military historian at Sandhurst, Britain’s military academy. It covers more eras than you’re looking for, but for a fantasy that might be really helpful. It’s written for the educated layperson, rather than a military historian, so it doesn’t load you down with technical terms. Anyway, I gained huge insights for my writing from it.
This post was great! Thank you. I always look forward to these posts.
A lot of historians criticize Keegan’s analysis of warfare because he applies far too much modern experience to ancient and medieval warfare. Ancient armies did not spend years at a time together under heavy fire. Ancient armies were about a third aristocrats, for that matter, who often had concrete reasons to undermine one another. Keegan may have genuine insights into the ‘face of war’ if we’re talking about 1917, but for 1917 BC he’s of much less credible utility.
This is some great information. However, the use of magicians and magic in fantasy warfare would not necessarily be a huge advantage. (If you magicians have almost god-like abilities to move army-sized mountains of earth, yeah, that could be a problem. But consider – you have an army with a dozen wizards who can fire huge fireballs at the enemy. Well, in the late middle ages and into the renaissance, armies already did that without magic – using trebuchets. In a fantasy world, perhaps the real world abilities we developed with technology could have still developed with magic in a fantasy world. (If you have magicians who can fling fireballs there is no need to develop a mechanical means of doing the same thing. Perhaps warfare in the fantasy world would resemble more modern real world warfare (instead of exploding IEDs, magicians have the earth exploding up beneath enemy soldiers.) You would also consider that each side would have developed methods/magic to counter magical attacks from the enemy. As long as there are limits placed on what magicians can do (limits to powers, time to create spells, naturally occurring fatigue, etc) , their inclusion in warfare is not necessarily a huge advantage.
It’s worth noting that if you have a mage who can rip chunks out of the land, you’ve almost certainly got another who can block the spell. Shields are after all, the single most common spell after Fireball. If we’re getting into enchanting, a cheap enchantment that conjures a weak magical shield in front of your soldiers shield that can link together with other shields enchanted the same way just like wizards can and suddenly tight formations are your best defense against the wizard whose chewing the scenery.